Esports and Gaming Administration Minor
Esports is a booming, multibillion-dollar industry with a high demand for business-minded leaders. Gaming administration professionals need expertise in more than tech and business. They need to understand global gaming culture as they work in the development, research, distribution, sales, broadcasting and marketing of esports.
This academic program serves students who are interesting in the large, global aspects of the business of sports. The esports and gaming administration minor equips students with skills in management, event planning, marketing and distribution—broad skills that carry value across industries.
Requirements | 18 hours |
---|---|
HHP 1550 Introduction To Games | 3 hours |
HHP 1650 Intro To Esports Management | 3 hours |
BUSAD 2500 Principles of Management | 3 hours |
HHP 3730 Sports Marketing and Communication | 3 hours |
HHP 3750 Convention, Event, Trade Show Planning | 3 hours |
HHP 4650 Distribution Of Games | 3 hours |
*These courses are offered remotely via SMÂÛ̳’s consortium partnership, which allows students to earn SMÂÛ̳ credit for specific specialized courses. These classes are designed by top academic and industry leaders, vetted by SMÂÛ̳, and taught by experts in the field.
An introduction to management theory and practice. Students explore the history of management and the environment in which managers operate. Classroom discussion focuses on the basic managerial functions of planning, organizing, leading, and controlling.
(Normally offered each semester.)
This course will introduce students to the application of basic principles of marketing to the sport industry with an emphasis on intercollegiate athletics, professional sport and multisport club operations. The function of the course is threefold: 1) to provide students with a broad appreciation of marketing; 2) to provide students with an up-to-date understanding of marketing concepts as they are currently being applied in various sport management contexts; and 3) to provide a foundation for those students who plan to do advanced study and work in marketing, consumer behavior, and related fields.
Prerequisite(s): BUSAD 2000 Principles of Marketing or permission of instructor.
(Normally offered each fall semester.)
Esports and Gaming companies rely heavily on conventions for marketing. Shows like TGS, PAX and E3 attract audiences from 60,000-300,000 and are tremendous opportunities for companies to generate excitement and drive sales. This course will teach you how to turn a gaming convention into a big win. By the end of this course, you'll understand how to handle planning, marketing and logistics for a corporate presence at a major convention. This online course has optional live sessions. No Pass/Fail. Prerequisite: HHP 1550 and sophomore standing.